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Gamemaker palette swap
Gamemaker palette swap







  1. Gamemaker palette swap update#
  2. Gamemaker palette swap skin#
  3. Gamemaker palette swap full#
  4. Gamemaker palette swap Pc#

Gamemaker palette swap skin#

Skin/hair coloring? Grey skin and multi-hewed hair that was in the ‘hard metallics’ for hues (so dark and light grey steels, iron black, the occasional streaks of verdigris copper and bronze). His body hair was also annoyingly sharp and spiky which made his wardrobe expensive… until he “unlocked” enough of his Kyton heritage that he just started wearing living chains for clothing. He had thick spiky hair, like porcupine quills and his beard tended to curl into hooks. 1/2 kyton Teif (okay more like 1/4, his grandmother was a kyton… though to be honest his immediate parentage was never disclosed as he was an orphan so there’s that). The only Teif I’ve ever played* was a 1/2 dwarf. Nobody knows where their homeland is, or what they do with the stuff they collect and trade – though they seem capable of turning worthless items into valuable tools and works of art. Collectors and buyers of trash, junk and clutter from other races. Goblins – Nomadic traders who can blink and see the ethereal plane. They can’t breathe underwater but have extremely long lung capacity, like most sea mammals. Orc – Aquatic mammal herbivores subsisting on algae and coral for nourishment. Half-blooded races – stigmatized due to the corruption of their human halves, much like Tieflings. Split into industry and natural elves, who use tech and magic respectively and have droopy or straight-pointing ears. Treated like goblins/apes in most civilized societies, they inhabit ruins of their once great civilization.Įlves – the ‘default human’ race, following the corruption of humanity as a whole. Human – a fallen race of Gollum-like wildmen, following an incident that corrupted their entire race.

Gamemaker palette swap full#

They used this fact to colonize a jungle full of tall trees and make elaborate tree houses that require ropes to reach. Exclusive insectivores who hunt or breed giant bugs and insectiod sapients.ĭwarf – Beards never stop growing / grow very fast, and are as durable as rope. Other races play along to avoid their klepto tendencies. Kender – Have an inherent God complex due to gold-shining skin. With any luck, by the end of today’s comic we’ll have more options than “slightly different lavender.” All clear? Then I’ll see you down in the comments!ĪRE YOU A ROLL20 ADDICT? Are you tired of googling endlessly for the perfect tokens? Then have we got a Patreon tier for you! As a card-carrying Familiar, you’ll receive a weekly downloadable Roll20 Token to use in your own online games, as well as access to all of our previously posted Tokens.

Gamemaker palette swap update#

So for today’s discussion question, what do you say we update those old Planescape tables? Pick a race, then invent an idiosyncratic quirk. I want fire genasi that wonder wistfully what ice cream tastes like (“It’s always soup by the time I bite down.”). I want more aasimar with the green skin of planetars. But if you do have the freedom to invent, why would you limit yourself to such a small palette of the fantastic? I want to see more tieflings that spit acid when they get mad. This comic is a testatment to tropes, as dungeon bash fantasy is itself built from some pretty basic building blocks. We all know that chasing the Questing Beast of originality is a fool’s game. That’s not necessarily wrong, but that particular style of tiefling appears so frequently that the wonderful weirdness of plane-touched PCs gets reduced to “pick your color.” In other words, they look good on a book cover. But when you imagine a tiefling, I’m betting that the first thing that springs to mind is “horns + tail.” That’s because those big, bold elements make for visually striking silhouettes. They’re pretty wild, with elements like feathers for hair, Etrigan ears, and extremely long noses. Just check out the original Tiefling Appearance tables from Planescape. When tieflings were introduced way back in the day, they were a diverse bunch of weirdos. That’s partly due to temperament, but I also think this may have something to do with “official art.” As a words guy, it takes a special effort for me to pause and consider my appearance.

Gamemaker palette swap Pc#

When I roll up a PC I’m more concerned about elements like backstory, character voice, and quest hooks. Like we talked about way back when, I tend not to think about my characters in visual terms. I’ll admit that this original-character-do-not-steal business is foreign to me. When you’re the specialist snowflake, there can be only one!

gamemaker palette swap

Unfortunately, it would appear that Highlander rules are in effect. While Angie the paladin is busy pissing off the gods, it looks like the rest of her party are relaxing at the King’s Arms. Welcome to Part 2 of our ongoing crossover with Dungeons & Doodles: Tales from the Tables.









Gamemaker palette swap